﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.VisualStudio.Shell;
using System.Runtime.InteropServices;

namespace Izhgtu.SandcastlePackage
{
    [Guid("37681C76-2210-4E8D-85E7-11A0E01AC24A")]
    public class ContentWindow : ToolWindowPane
    {
        // This is the user control hosted by the tool window; it is exposed to the base class 
        // using the Window property. Note that, even if this class implements IDispose, we are
        // not calling Dispose on this object. This is because ToolWindowPane calls Dispose on 
        // the object returned by the Window property.
        private ContentWindowControl control;

        /// <summary>
        /// Standard constructor for the tool window.
        /// </summary>
        public ContentWindow() :
            base(null)
        {
            // Set the window title reading it from the resources.
            this.Caption = "Содержание";
            // Set the image that will appear on the tab of the window frame
            // when docked with an other window
            // The resource ID correspond to the one defined in the resx file
            // while the Index is the offset in the bitmap strip. Each image in
            // the strip being 16x16.
            this.BitmapResourceID = 301;
            this.BitmapIndex = 1;


            control = new ContentWindowControl();
        }

        /// <summary>
        /// This property returns the handle to the user control that should
        /// be hosted in the Tool Window.
        /// </summary>
        override public IWin32Window Window
        {
            get
            {
                return (IWin32Window)control;
            }
        }

  
    }
}
